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HGEAR.B50
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Text File
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1997-11-15
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3KB
|
116 lines
REM HeaderStart
REM
REM *** Heavy Gear ***
REM
REM This is the Activision FLCS/TQS Configuration
REM
REM It requires both the FLCS Stick and the TQS Throttle. If a RCS Rudder is not
REM connected as well, you may use the ANT dial on the TQS for torso twist instead.
REM
REM At the time of this writing, there is no DirectX Driver for ThrustMaster setups
REM so we recommend creating a new one in the "Game Controllers" control panel with
REM 3 axis (4 if you are using a rudder) and one button. The hat positions and buttons
REM 2 trough 4 will generate keystrokes, so you don't want them being read directly.
REM
REM In the shell, under "Cockpit Settings", select "ThrustMaster"
REM (note the ThrustMaster.CCT must be in the game directory) which activates
REM the following setting changes:
REM
REM Functionality Mapping
REM ---------------------+----------------------------
REM Torso Pan Left/Right = Rudder Movement (*RCS Config only)
REM Torso Tilt Up/Down = Down/Up Movement
REM Turn = Left/Right Movement
REM Throttle = Throttle Control
REM Fire Weapon = Button 1
REM Zoom Out = X
REM Sidestep Left = Keypad 1
REM Sidestep Right = Keypad 3
REM Next Enemy = Y
REM Previous Enemy = Shift Y
REM
REM HeaderEnd
Mdef HGEAR
USE TQS
USE MTYPE A1
RATE 100
RNG 1 20 Z X
ANT 1 20 , . /
BTN S1 /N Satellite_View_On/Off
BTN S2 Fire_Current_Group
BTN S3 /N Autopilot
BTN S4 Pick-Up/Drop_Weapon
REM BTN TG1
BTN TG2 /H Fire_Current_Weapon
BTN H1U /U /N Wingmate_1
/M /N Stand_After_Falling
/D /N Stand_After_Falling
BTN H1D /U /N Wingmate_3
/M Crouch
/D Crouch
BTN H1L /U /N Wingmate_3
/M Glance_Left
/D Glance_Left
BTN H1R /U /N Wingmate_2
/M Glance_Right
/D Glance_Right
REM BTN H1M
BTN H2U Advance_Weapon
BTN H2D Add_Weapon_to_Group_2
BTN H2L Add_Weapon_to_Group_1
BTN H2R Add_Weapon_to_Group_3
REM BTN H2M
BTN H3U /U /N Msg_Attack_Target
/M /N Toggle_Internal/External_View
/D /N Toggle_Internal/External_View
BTN H3D /U /N Msg_Defend_Target
/M /N Objectives_On/Off
/D /N Objectives_On/Off
BTN H3L /U /N Msg_Return_to_Form
/M /N Infrared_On/Off
/D /N Infrared_On/Off
BTN H3R /U /N Msg_Flank_Target
/M /N Light_Enhancement_On/Off
/D /N Light_Enhancement_On/Off
REM BTN H3M
BTN H4U /U Target_Object_Under_Reticle
/M Nearest_Enemy
/D Nearest_Enemy
BTN H4D /U Previous_Target
/M Next_Target
/D Next_Target
BTN H4L /U Previous_Friendly
/M Next_Friendly
/D Next_Friendly
BTN H4R /U Previous_Enemy
/M Next_Enemy
/D Next_Enemy
REM BTN H4M
REM BTN T1
BTN T2 /N Reverse_On/Off
BTN T3 /N Wheels_On/Off
BTN T4 /H Side-Step_Right
BTN T5 /H Side-Step_Left
BTN T6 Zoom_Reset
BTN T7 REM Used as shift to select backward targetting
BTN T8 REM Used as shift to select forward targetting
BTN T9 Previous_Waypoint
BTN T10 Next_Waypoint
REM BTN T11
REM BTN T12
REM BTN T13
REM BTN T14
REM BTN MT